Spawned props, car rain and explosions
With OneSync the server sees every entity and explosion players create. SafeGuard checks models and explosion types cheat menus use, and spots floods of spawns and remote or invisible explosions.
How SafeGuard decides
- Blocked models and explosion types are checked by the server as they are created.
- Game events aimed at other players, such as freezing, disarming or pulling them out of cars, are flagged.
- Explosions from vehicles, trains and your own scripts are told apart from attacks.
You tune the sensitivity of each detection in the dashboard, and learning mode shows what SafeGuard would do before it punishes anyone.
Read the detections guide11 detections in this area
| Detection | Code | Weight |
|---|---|---|
| Blacklisted entity model | entity.blacklisted_model | 35 |
| Entity spam | entity.spam | 30 |
| Mass spawn | entity.mass_spawn | 45 |
| Car rain | entity.vehicle_rain | 45 |
| Blacklisted explosion | entity.explosion_blacklisted | 40 |
| Invisible / silent explosion | entity.explosion_invisible | 40 |
| Explosion spam | entity.explosion_spam | 35 |
| Remote explosion | entity.explosion_remote | 35 |
| Game event abuse | entity.game_event_abuse | 25 |
| Game events aimed at other players | entity.player_tampering | 35 |
| Objects attached to other players | entity.attach_to_player | 35 |