Detections
75 detections for FiveM servers
Each detection has a weight and a confidence. A player's risk adds them up and fades over time, so punishments follow sustained risk, never a single flag. Server signals are the basis of every decision; client signals count half.
Movement
16Speed hacks, teleports, noclip and godmode
How it is detectedCombat
12Aimbot, silent aim and impossible hits
How it is detectedWeapons
5Blacklisted weapons, damage modifiers and rapid fire
How it is detectedEntities and explosions
11Spawned props, car rain and explosions
How it is detectedEvents
11EventShield: a firewall for server events
How it is detectedEconomy
3Money and items that appear without a reason
How it is detectedClient integrity
13Checks the real client always answers
How it is detectedExecutors
4Traces of injected menus
How it is detected